Местность и опасности Terrain and Hazards Правила
Source Battlecry! pg. 165
пересечённая местность, опасная местность, and mechanical or magical опасность can add more considerations to the battle. This isn't always a good thing! Skirmish encounters are already complex, with players and the GM already needing to run troops in addition to their normal characters. If you incorporate these features, look for ones that either add to creativity or that grant certain combat participants advantages. For instance, if one of the PCs has a flying troop, вы можете place some terrain that makes them the best troop to go take out a ranged enemy troop. Alternatively, вы можете put a fortification of spikes or flaming coals down along the most direct path to the enemy but provide a slightly longer side path, so the PCs need to decide whether to rush through and take damage or get fewer attacks in by taking the long way. Either way, use special terrain and hazards sparingly!
пересечённая местность, опасная местность, and mechanical or magical опасность can add more considerations to the battle. This isn't always a good thing! Skirmish encounters are already complex, with players and the GM already needing to run troops in addition to their normal characters. If you incorporate these features, look for ones that either add to creativity or that grant certain combat participants advantages. For instance, if one of the PCs has a flying troop, вы можете place some terrain that makes them the best troop to go take out a ranged enemy troop. Alternatively, вы можете put a fortification of spikes or flaming coals down along the most direct path to the enemy but provide a slightly longer side path, so the PCs need to decide whether to rush through and take damage or get fewer attacks in by taking the long way. Either way, use special terrain and hazards sparingly!